Adam and I have decided to go with our second idea, partly due to our own preferences, but also because of the feedback we got from our proposals.
The following is the break down of this idea:
Plot
Our plot involves two worlds; the real world - i.e the world as we know it, and an underground world, where people live solely off energy collected in an energy cylinder underground and transmitted to badge-type devices on every person's chest. When one day they find that the energy is running out, and their kind is threatened with extinction without energy, they decide a fight is the only answer, and they set out to get ready for war against people in the world above.
Mise en Scene
- The real world always sunny and bright colours.
- Lots of greenery with trees, park spaces, children having fun
- The underground dark and dingy with bright chest badges
- The underground looking like the plague with tight alley ways with adults on the street
- Until the fight begins the brightness will go, more dark and rubble everywhere
- In the real world the clothing will be well dressed with bright clothing and the actors will be clean.
- In The underground the clothing will be dark and dirty with the actors will dirt all over them and haven't had a shower for days
- In the underground they will be wearing bright badges for them to stay alive as they are run on sun energy.
- There will be fighting gear such as helmets, swords, rocks, Armour etc
Cinematography
- Will be putting in Long shots, medium to long shots, establishing shot, close ups, extreme close ups
- The angles we will be putting in are low angle, high angle, eye level, worms eye, birds eye, Point of view
- The movement of the camera will be Crab, zoom, tilt and a track
Sound
- Before the scenes of fighting starts with sounds such as birds and barking from dogs and also calm music
- In the underground the sounds will be like string music representing tragedy and dark moments .
- When the fighting begins the sound will be more upbeat with adventure music.
- The terms that will be used are diegetic sound, non diegetic sound, possibly a narrative, synchronous, asynchronous and score
Editing
- The techniques we will be using in the trailer will be transitions like, straight cut, fade, wipe, jump cut, cut away and shot reverse shot and also maybe a graphic match
- the pace of editing we maybe using are things like fast cutting and slow cutting
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